feat: add V Rising server #22
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@candeogi check it, feel free to modify stuff
These are the two config files the container creates at startup. I'm afraid it overrides it every time with the parameters defined in the
docker-composeconfiguration. If you see a user proposed https://github.com/Didstopia/vrising-server/pull/3 to add clan settings without editing those files.N.B: I removed the passwords 🤡
ServerHostSettings.jsonServerGameSettings.json4f7a805db3to582b694c4dNeed
"TeleportBoundItems": falseand maybe"RepairCostModifier": 0."GameModeType": "PvE"->"GameModeType": "PvP"for pvp enjoyersSo this is the new config after I changed
V_RISING_SERVER_GAME_SETTINGS_PRESETfromStandardPvEtoStandardPvP. I think it generates the configuration at the beginning and then it uses the same one (if you check, onlyServerHostSettings.jsongot overwritten).I'll try to manually change
ServerGameSettings.jsonand I'll report here the behavior.Ok so after a restart I saw the following behavior: only some of the fields in
ServerGameSettings.jsonare overwritten, likeGameModeType, while the other are kept the way I modified it. It probably means that some of the fields are regenerated by the container entrypoint (?) while the other are kept vanilla.It's better to set "DurabilityDrainModifier" to 0 so the gear doesn't break at all instead of having 0 repair costs
I've updated the value and restarted the service. In the next days I'll provide a way to edit the JSON also for you guys
Closing this since we don't need it anymore
Pull request closed