feat: add V Rising server #22
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@candeogi check it, feel free to modify stuff
These are the two config files the container creates at startup. I'm afraid it overrides it every time with the parameters defined in the
docker-compose
configuration. If you see a user proposed https://github.com/Didstopia/vrising-server/pull/3 to add clan settings without editing those files.N.B: I removed the passwords 🤡
ServerHostSettings.json
ServerGameSettings.json
4f7a805db3
to582b694c4d
Need
"TeleportBoundItems": false
and maybe"RepairCostModifier": 0
."GameModeType": "PvE"
->"GameModeType": "PvP"
for pvp enjoyersSo this is the new config after I changed
V_RISING_SERVER_GAME_SETTINGS_PRESET
fromStandardPvE
toStandardPvP
. I think it generates the configuration at the beginning and then it uses the same one (if you check, onlyServerHostSettings.json
got overwritten).I'll try to manually change
ServerGameSettings.json
and I'll report here the behavior.Ok so after a restart I saw the following behavior: only some of the fields in
ServerGameSettings.json
are overwritten, likeGameModeType
, while the other are kept the way I modified it. It probably means that some of the fields are regenerated by the container entrypoint (?) while the other are kept vanilla.It's better to set "DurabilityDrainModifier" to 0 so the gear doesn't break at all instead of having 0 repair costs
I've updated the value and restarted the service. In the next days I'll provide a way to edit the JSON also for you guys
Closing this since we don't need it anymore
Pull request closed