parent
abe8d86124
commit
cbe36a2e8d
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@ -1,16 +1,25 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://assets/misc/SimpleGunShot.png" type="Texture" id=1]
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[ext_resource path="res://assets/misc/Hitbox.tscn" type="PackedScene" id=2]
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[ext_resource path="res://src/misc/SimpleGunShot.gd" type="Script" id=3]
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[ext_resource path="res://src/misc/SimpleGunShotHitbox.gd" type="Script" id=4]
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[ext_resource path="res://assets/misc/Hurtbox.tscn" type="PackedScene" id=5]
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[sub_resource type="GDScript" id=3]
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script/source = "extends Area2D
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func _on_Hitbox_area_entered(area):
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print(\"hit\")
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queue_free() # remove myself
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"
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 1.00781, 1.99957 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 1, 2 )
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[node name="SimpleGunShot" type="KinematicBody2D"]
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visible = false
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collision_layer = 0
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collision_mask = 20
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script = ExtResource( 3 )
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@ -18,10 +27,20 @@ script = ExtResource( 3 )
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texture = ExtResource( 1 )
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[node name="GunShotHitbox" parent="." instance=ExtResource( 2 )]
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script = ExtResource( 4 )
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visible = false
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collision_mask = 20
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script = SubResource( 3 )
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[node name="CollisionShape2D" parent="GunShotHitbox" index="0"]
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shape = SubResource( 1 )
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[connection signal="area_entered" from="GunShotHitbox" to="GunShotHitbox" method="_on_Hitbox_area_entered"]
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[node name="GunShotHurtbox" parent="." instance=ExtResource( 5 )]
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collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="GunShotHurtbox"]
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shape = SubResource( 2 )
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[connection signal="body_entered" from="GunShotHitbox" to="." method="_on_GunShotHitbox_body_entered"]
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[connection signal="body_entered" from="GunShotHurtbox" to="." method="_on_Hurtbox_body_entered"]
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[editable path="GunShotHitbox"]
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@ -9,3 +9,8 @@ func _ready():
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func _physics_process(delta):
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move_and_collide(Vector2(0, SPEED * -1))
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# decrease enemy or player's life
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func _on_GunShotHitbox_body_entered(body: Node):
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# TODO body's hp
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queue_free()
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@ -1,4 +0,0 @@
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extends Area2D
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func _on_Hitbox_area_entered(area):
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queue_free()
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