parent
abe8d86124
commit
cbe36a2e8d
|
@ -1,16 +1,25 @@
|
||||||
[gd_scene load_steps=6 format=2]
|
[gd_scene load_steps=8 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://assets/misc/SimpleGunShot.png" type="Texture" id=1]
|
[ext_resource path="res://assets/misc/SimpleGunShot.png" type="Texture" id=1]
|
||||||
[ext_resource path="res://assets/misc/Hitbox.tscn" type="PackedScene" id=2]
|
[ext_resource path="res://assets/misc/Hitbox.tscn" type="PackedScene" id=2]
|
||||||
[ext_resource path="res://src/misc/SimpleGunShot.gd" type="Script" id=3]
|
[ext_resource path="res://src/misc/SimpleGunShot.gd" type="Script" id=3]
|
||||||
[ext_resource path="res://src/misc/SimpleGunShotHitbox.gd" type="Script" id=4]
|
[ext_resource path="res://assets/misc/Hurtbox.tscn" type="PackedScene" id=5]
|
||||||
|
|
||||||
|
[sub_resource type="GDScript" id=3]
|
||||||
|
script/source = "extends Area2D
|
||||||
|
|
||||||
|
func _on_Hitbox_area_entered(area):
|
||||||
|
print(\"hit\")
|
||||||
|
queue_free() # remove myself
|
||||||
|
"
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id=1]
|
[sub_resource type="RectangleShape2D" id=1]
|
||||||
extents = Vector2( 1.00781, 1.99957 )
|
extents = Vector2( 1.00781, 1.99957 )
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id=2]
|
||||||
|
extents = Vector2( 1, 2 )
|
||||||
|
|
||||||
[node name="SimpleGunShot" type="KinematicBody2D"]
|
[node name="SimpleGunShot" type="KinematicBody2D"]
|
||||||
visible = false
|
|
||||||
collision_layer = 0
|
|
||||||
collision_mask = 20
|
collision_mask = 20
|
||||||
script = ExtResource( 3 )
|
script = ExtResource( 3 )
|
||||||
|
|
||||||
|
@ -18,10 +27,20 @@ script = ExtResource( 3 )
|
||||||
texture = ExtResource( 1 )
|
texture = ExtResource( 1 )
|
||||||
|
|
||||||
[node name="GunShotHitbox" parent="." instance=ExtResource( 2 )]
|
[node name="GunShotHitbox" parent="." instance=ExtResource( 2 )]
|
||||||
script = ExtResource( 4 )
|
visible = false
|
||||||
|
collision_mask = 20
|
||||||
|
script = SubResource( 3 )
|
||||||
|
|
||||||
[node name="CollisionShape2D" parent="GunShotHitbox" index="0"]
|
[node name="CollisionShape2D" parent="GunShotHitbox" index="0"]
|
||||||
shape = SubResource( 1 )
|
shape = SubResource( 1 )
|
||||||
[connection signal="area_entered" from="GunShotHitbox" to="GunShotHitbox" method="_on_Hitbox_area_entered"]
|
|
||||||
|
[node name="GunShotHurtbox" parent="." instance=ExtResource( 5 )]
|
||||||
|
collision_layer = 0
|
||||||
|
collision_mask = 4
|
||||||
|
|
||||||
|
[node name="CollisionShape2D2" type="CollisionShape2D" parent="GunShotHurtbox"]
|
||||||
|
shape = SubResource( 2 )
|
||||||
|
[connection signal="body_entered" from="GunShotHitbox" to="." method="_on_GunShotHitbox_body_entered"]
|
||||||
|
[connection signal="body_entered" from="GunShotHurtbox" to="." method="_on_Hurtbox_body_entered"]
|
||||||
|
|
||||||
[editable path="GunShotHitbox"]
|
[editable path="GunShotHitbox"]
|
||||||
|
|
|
@ -9,3 +9,8 @@ func _ready():
|
||||||
|
|
||||||
func _physics_process(delta):
|
func _physics_process(delta):
|
||||||
move_and_collide(Vector2(0, SPEED * -1))
|
move_and_collide(Vector2(0, SPEED * -1))
|
||||||
|
|
||||||
|
# decrease enemy or player's life
|
||||||
|
func _on_GunShotHitbox_body_entered(body: Node):
|
||||||
|
# TODO body's hp
|
||||||
|
queue_free()
|
||||||
|
|
|
@ -1,4 +0,0 @@
|
||||||
extends Area2D
|
|
||||||
|
|
||||||
func _on_Hitbox_area_entered(area):
|
|
||||||
queue_free()
|
|
Loading…
Reference in New Issue