Add first gun fire

The fire will be of a simple kind initially, but it could be swapped
during the game for something different (power-ups?)
master
Davide Polonio 2021-01-10 14:55:38 +01:00
parent 374fb2d613
commit abe8d86124
9 changed files with 112 additions and 8 deletions

BIN
assets/misc/SimpleGunShot.png (Stored with Git LFS) Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/SimpleGunShot.png-9f4751826e09c42069e0e43d2842bcdb.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/misc/SimpleGunShot.png"
dest_files=[ "res://.import/SimpleGunShot.png-9f4751826e09c42069e0e43d2842bcdb.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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@ -0,0 +1,27 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/misc/SimpleGunShot.png" type="Texture" id=1]
[ext_resource path="res://assets/misc/Hitbox.tscn" type="PackedScene" id=2]
[ext_resource path="res://src/misc/SimpleGunShot.gd" type="Script" id=3]
[ext_resource path="res://src/misc/SimpleGunShotHitbox.gd" type="Script" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 1.00781, 1.99957 )
[node name="SimpleGunShot" type="KinematicBody2D"]
visible = false
collision_layer = 0
collision_mask = 20
script = ExtResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="GunShotHitbox" parent="." instance=ExtResource( 2 )]
script = ExtResource( 4 )
[node name="CollisionShape2D" parent="GunShotHitbox" index="0"]
shape = SubResource( 1 )
[connection signal="area_entered" from="GunShotHitbox" to="GunShotHitbox" method="_on_Hitbox_area_entered"]
[editable path="GunShotHitbox"]

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@ -19,3 +19,6 @@ texture = ExtResource( 1 )
position = Vector2( 0, 3 )
rotation = 1.5708
shape = SubResource( 1 )
[node name="GunShot" type="Node2D" parent="."]
position = Vector2( 5, -20 )

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@ -57,9 +57,12 @@ ui_accept={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
ui_select={
"deadzone": 0.5,
"events": [ ]
}
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
@ -88,6 +91,12 @@ ui_down={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
[layer_names]

11
src/misc/SimpleGunShot.gd Normal file
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@ -0,0 +1,11 @@
extends KinematicBody2D
export var SPEED = 5
var _velocity = Vector2.ZERO
func _ready():
visible = true
func _physics_process(delta):
move_and_collide(Vector2(0, SPEED * -1))

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@ -0,0 +1,4 @@
extends Area2D
func _on_Hitbox_area_entered(area):
queue_free()

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@ -1,21 +1,34 @@
extends KinematicBody2D
const SimpleGunShot = preload("res://assets/misc/SimpleGunShot.tscn")
export var ACCELERATION: int = 700
export var MAX_SPEED: int = 150
export var ROLL_SPEED: int = 120
export var FRICTION: int = 550
var velocity: Vector2 = Vector2.ZERO
var _velocity: Vector2 = Vector2.ZERO
func _physics_process(delta: float) -> void:
if Input.is_action_just_pressed("shoot"):
shoot()
move(delta)
func shoot() -> void:
var simpleGunShot := SimpleGunShot.instance()
var gunShot := get_node("GunShot")
simpleGunShot.position = gunShot.get_global_position()
get_tree().current_scene.add_child(simpleGunShot)
func move(delta: float) -> void:
var input_vector := Vector2.ZERO
input_vector.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
input_vector.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up")
input_vector = input_vector.normalized()
if input_vector != Vector2.ZERO:
input_vector = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta)
input_vector = _velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta)
else:
input_vector = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
input_vector = _velocity.move_toward(Vector2.ZERO, FRICTION * delta)
velocity = move_and_slide(input_vector)
_velocity = move_and_slide(input_vector)