CyberInvaders/assets/worlds/BasicWorld.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/players/Soldier.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/misc/ExternalFrame.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/worlds/backgrounds/near-buildings-bg.png" type="Texture" id=3]
[ext_resource path="res://assets/worlds/backgrounds/default-background.png" type="Texture" id=4]
[ext_resource path="res://assets/worlds/backgrounds/buildings-bg.png" type="Texture" id=7]
[sub_resource type="TileSet" id=22]
0/name = "default-background.png 0"
0/texture = ExtResource( 4 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 16, 16 )
0/tile_mode = 1
0/autotile/bitmask_mode = 0
0/autotile/bitmask_flags = [ ]
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 16, 16 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
[node name="BasicWorld" type="Node2D"]
[node name="BackgroundTile" type="TileMap" parent="."]
position = Vector2( 280, 216 )
tile_set = SubResource( 22 )
cell_size = Vector2( 16, 16 )
format = 1
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[node name="buildings-bg2" type="Sprite" parent="."]
position = Vector2( 72, 264 )
texture = ExtResource( 7 )
[node name="buildings-bg" type="Sprite" parent="."]
position = Vector2( 216, 264 )
texture = ExtResource( 7 )
[node name="CityBackground" type="Sprite" parent="."]
position = Vector2( 176, 224 )
texture = ExtResource( 3 )
region_enabled = true
region_rect = Rect2( 0, 0, 300, 200 )
[node name="ExternalFrame" parent="." instance=ExtResource( 2 )]
[node name="Soldier" parent="." instance=ExtResource( 1 )]
position = Vector2( 160.164, 152.523 )